Hello! I’m Dylan Mahler. I graduated from UC: Santa Cruz in June 2025 with degrees in Computer Science and Electronic Music.
I currently produce music and develop games as EchoLane. My debut title, BubbleBeast DigiDungeon, was nominated for Best Student Game at the 2026 Independent Games Festival (IGF)!
I have 8 years of experience making highly-polished audio, visual, and written promo content for EchoLane and for clients! I specialize in social media for indie games, multimedia asset creation, and community management.
I'm a lover of birds, roguelikes, and clarinet. In college, I helped run UCSC’s game development club, GDA!
Leads a team of 5 to develop an indie rhythm game, achieving 220+ 99% positive reviews on Steam and a finalist nomination for Best Student Game at the 2026 Independent Games Festival (IGF)
Efficiently makes promotional assets, produces trailers, and writes copy for social media & festival applications; maintains a consistent, fun identity across platforms and campaigns
Maintains relationships w/ influencers & organizations, promoting the game and setting up collaborations
Grew a new fan Discord server to 140+ users via in-person/online outreach
Ran and organized meetings for a game development club at UC: Santa Cruz, alongside a team of 20 student officers
Designed engaging slide decks for quarterly recruitment campaigns, reaching 1K+ students annually
Moderated Discord servers w/ 200+ active users; led fun community events including annual "April Fools" takeovers
Produced multimedia assets for major club projects, including music and merchandise designs
Scripted, storyboarded and edited official club game trailers, crafting well-paced and appealing narratives for viewers using impactful game moments
Concepted, produced, and edited promo videos & trailers used pre-and-post-launch
Wrote custom Unity tools to capture footage in-engine
Led contract artists to edit and produce a 27-minute, audio-synced soundtrack video
Co-led a team of 2 to concept, storyboard, produce, and edit a highly-polished animated music video for the online music festival Vocagathering 2026
Ranked 29th of 430 festival submissions, achieving 50K views & 480K total impressions in 2 months on YouTube
Used Unity to animate certain sequences in a modular, collaborative pipeline
Produced a trailer for a 12-developer student mystery/puzzle game; completed trailer start-to-finish in 3 hours
Led scripting & editing on a strike team of 2, overseeing creative vision
Directed audio on a fan-game's reveal trailer, achieving 95K views & 11K likes on YouTube
Mixed in-game music & original compositions to match trailer's fun tone and dynamic pace
Recorded, edited, & mixed crowd voice acting
Edited a 38-minute, intricate, audio-synced visualizer for a colorful electronic music album
Designed 50+ custom assets in 2 months using Adobe Photoshop & Illustrator
Posted a new video daily on YouTube for a month pre-launch to promote the album